Things are getting rougher now. I can't decide how best to "generalize" the window component. I mean, I'm done with the window but there is more to it than just one window. For example, if I should have default standard buttons for "YES/NO" or let the user create those. Placement of buttons. In a game, they don't have to be on bottom of the window, they could be on left, top or even right side.
Then, there is the scrollable content placement.
Of course, still doesn't end there. I need an inventory management for it too. A grid of items, all movable around the grid for the player inventory.
BIG BIG BIG JOB. I think almost 15% of a game (maybe more?) is the user interface of it and how the player interacts with it. How often have you played an online game where the user interface sucks goat ballz? Way too often I would say. Takes a lot out of the joy of the game.
A good example is when "Darkfall Unholy Wars" was released, back then the inventory was a HUGE mess. It was so bad that it was no joy collecting items in the game because collecting items meants you would have to use the inventory management system of the game. I mean, YOU COULDN'T EVEN STACK ITEMS! If you have 100 bows, you would literally have 100 bows in your bag! WHAT... THE... FUCK!
They seem to have a new inventory system these days though, but yeah, it took'em a few years. Meanwhile, they probably lost a lot of players, including myself.
Ps. My friend (
mochfar) doing 3D stuff is also working on the graphics stuff.
Things are getting rougher now. I can't decide how best to "generalize" the window component. I mean, I'm done with the window but there is more to it than just one window. For example, if I should have default standard buttons for "YES/NO" or let the user create those. Placement of buttons. In a game, they don't have to be on bottom of the window, they could be on left, top or even right side.
Then, there is the scrollable content placement.
Of course, still doesn't end there. I need an inventory management for it too. A grid of items, all movable around the grid for the player inventory.
BIG BIG BIG JOB. I think almost 15% of a game (maybe more?) is the user interface of it and how the player interacts with it. How often have you played an online game where the user interface sucks goat ballz? Way too often I would say. Takes a lot out of the joy of the game.
A good example is when "Darkfall Unholy Wars" was released, back then the inventory was a HUGE mess. It was so bad that it was no joy collecting items in the game because collecting items meants you would have to use the inventory management system of the game. I mean, YOU COULDN'T EVEN STACK ITEMS! If you have 100 bows, you would literally have 100 bows in your bag! WHAT... THE... FUCK! :sick: They seem to have a new inventory system these days though, but yeah, it took'em a few years. Meanwhile, they probably lost a lot of players, including myself. :neutral: :problem:
Ps. My friend ([url=http://www.techtalk.cc/memberlist.php?mode=viewprofile&u=221]mochfar[/url]) doing 3D stuff is also working on the graphics stuff. :wave: